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Hot take: arguing house rules at the table ruins more games than bad design ever could
I was at a friend's game night last Saturday and this guy Mike kept pushing his own rule changes for every game we played. He wanted to skip the trading phase in Catan and then tried to make us play Dominion with a shared hand. I thought he was just being difficult until he said that house rules make games more personal and fun. But the rest of the table was clearly annoyed and the whole night felt awkward. It got me thinking - when do house rules actually improve a game versus just messing up the balance the designer intended? On one hand I get that customizing rules can fix broken stuff or speed things up, but on the other hand it feels like cheating when you change core mechanics. Has anyone else had a house rule debate that killed the mood at your table? What's the line between tweaking for fun and just breaking the game?
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the_robin2d agoMost Upvoted
Oh man, that Mike guy sounds like a nightmare. I've noticed this same pattern everywhere, not just at game tables. It's like people who insist on changing the rules to fit their needs don't realize they're actually ruining the shared experience for everyone else. @abbychen is right about those official variants, but forcing any change on a group without asking first is just bad manners. There is a big difference between saying "hey anyone want to try this variant" and just announcing a new rule like you own the place.
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abbychen3d ago
Push back a little on the Dominion shared hand thing because that's actually an official variant in the rulebook, not just a house rule. But yeah, Mike sounds exhausting and it's never fun when one person tries to force their preferences on the whole table.
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